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AI Insights · Timothy · June 2025

Top Basketball Games on Unified Platform in Italy: Q2 2025

Explore the performance of the top basketball games in Italy during Q2 2025, with insights on downloads, revenue, and active users from Sensor Tower data.

Top Basketball Games on Unified Platform in Italy: Q2 2025

In the second quarter of 2025, basketball games on the unified platform in Italy showed varied performance in terms of downloads, revenue, and active users. Here's a detailed look at the top five basketball games based on data from Sensor Tower.

Dunk City Dynasty by NETEASE had a notable debut with weekly revenue peaking at around $14.3K in late May. Downloads started strong with over 38K in the first week, but tapered to about 2.6K by the end of June. Active users mirrored this trend, starting at 34.5K and declining to 18.8K.

Basket Battle from SUPERSONIC STUDIOS maintained a steady revenue stream, fluctuating between $6 and $20 weekly. Downloads remained consistent, averaging around 4.4K weekly, while active users peaked at 26.8K in late June.

NBA LIVE Mobile Basketball by Electronic Arts saw a decline in weekly revenue, starting at $612 and dropping to single digits by the end of the quarter. Downloads ranged from 2.2K to 4.1K, with active users reaching a high of 13.8K in the final week of June.

Mini Basketball from Miniclip.com had stable weekly revenue, hovering around $300 to $450. Downloads showed some variability, peaking at 3.5K in early May. Active users remained fairly consistent, closing the quarter with approximately 13.4K.

Lastly, Basketball Rivals: Sports Game by Green Horse Games experienced fluctuations in weekly revenue, peaking at $1.3K in late April. Downloads were initially high, reaching over 9K, but fell significantly to double digits by June. Active users showed a gradual increase towards the end of the quarter, settling around 9.6K.

For more detailed insights and data, visit Sensor Tower's platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: June 2025